Town: Maw̄mdú̄ Oīńcha̋r Vǖy

Maw̄mdú̄ Oīńcha̋r Vǖy

Maw̄mdú̄ Oīńcha̋r Vǖy
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceGīmōthyǎvy Region
RegionUteri̊díhb Holt
Founded893
Community LeaderHigh Chief Kelë Brilîv Mog̈îb
Area5 km2 (2 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2952 m (9685 ft)
Average Yearly Precipitation302 cm/y (118 in/y)
Population1382
Population Density276 people per km2 (691 people per mi2)
Town AuraCharm
Naming
Native nameMaw̄mdú̄ Oīńcha̋r Vǖy
Pronunciation/mɒ̄mdúː/ /ɔɪ̯̄ɲʧɑ̋ɜː/
Direct Translation[lazy] [trumpet]
Translation[Not Yet Translated]

Maw̄mdú̄ Oīńcha̋r Vǖy (/mɒ̄mdúː/ /ɔɪ̯̄ɲʧɑ̋ɜː/ [lazy] [trumpet]) is a subtropical Town located in the Gīmōthyǎvy Region of the Confederation of Goblin Tribes.

The name Maw̄mdú̄ Oīńcha̋r Vǖy is derived from the Goblin language, as Maw̄mdú̄ Oīńcha̋r Vǖy was founded by Sé̄kīr Cābō 'Tasha Kristy' Sé̄boīr Sērmpf̄y Coûf̄sh Më̂ Ga̋chīnḱ, who was culturaly Goblin.

Climate

Maw̄mdú̄ Oīńcha̋r Vǖy has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a freezing 0°C (32°F). Maw̄mdú̄ Oīńcha̋r Vǖy receives an average of 302 cm/y (118 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Maw̄mdú̄ Oīńcha̋r Vǖy covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2952 m (9685 ft) above sea level.

Overview

Maw̄mdú̄ Oīńcha̋r Vǖy was founded durring the late 10th century, by Sé̄kīr Cābō 'Tasha Kristy' Sé̄boīr Sērmpf̄y Coûf̄sh Më̂ Ga̋chīnḱ. The establishment of Maw̄mdú̄ Oīńcha̋r Vǖy was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Sé̄kīr Cābō 'Tasha Kristy' Sé̄boīr Sērmpf̄y Coûf̄sh Më̂ Ga̋chīnḱ struck deals with nearby nations and communities to establish Maw̄mdú̄ Oīńcha̋r Vǖy as a prison colony.

Maw̄mdú̄ Oīńcha̋r Vǖy was built using the conventions of Goblin durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Maw̄mdú̄ Oīńcha̋r Vǖy is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Maw̄mdú̄ Oīńcha̋r Vǖy is buildings are arranged arround a network of spacious split-log ties streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Astonishigly, the failry decent fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

The town shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Maw̄mdú̄ Oīńcha̋r Vǖy has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Maw̄mdú̄ Oīńcha̋r Vǖy. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Maw̄mdú̄ Oīńcha̋r Vǖy's parks.

Maw̄mdú̄ Oīńcha̋r Vǖy has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Maw̄mdú̄ Oīńcha̋r Vǖy.

Maw̄mdú̄ Oīńcha̋r Vǖy has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Maw̄mdú̄ Oīńcha̋r Vǖy has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Maw̄mdú̄ Oīńcha̋r Vǖy has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Maw̄mdú̄ Oīńcha̋r Vǖy's public wards, blessings, and other arcane systems.

Maw̄mdú̄ Oīńcha̋r Vǖy possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Maw̄mdú̄ Oīńcha̋r Vǖy has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Maw̄mdú̄ Oīńcha̋r Vǖy's natural decorations nor waterways.

Maw̄mdú̄ Oīńcha̋r Vǖy has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Maw̄mdú̄ Oīńcha̋r Vǖy has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Maw̄mdú̄ Oīńcha̋r Vǖy is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

Maw̄mdú̄ Oīńcha̋r Vǖy's chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, spring is recurring in Maw̄mdú̄ Oīńcha̋r Vǖy.

The Ovinnik near Maw̄mdú̄ Oīńcha̋r Vǖy are known to be almost tame, such that they can be put to domestic use.

Maw̄mdú̄ Oīńcha̋r Vǖy's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Charm energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 9
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5555 m2
    • Cattle and Similar Creatures: 345
    • Poultry: 4146
    • Swine: 276
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 138

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 15
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

435 of Maw̄mdú̄ Oīńcha̋r Vǖy's population work within a Foundational Occupation.

837 of Maw̄mdú̄ Oīńcha̋r Vǖy's population do not work in a formal occupation, but do contribute to the local economy. 110 (8%) are noncontributers.

Points of Interest

Due to a magical anomaly, Maw̄mdú̄ Oīńcha̋r Vǖy is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of killed a tyrannical who had controlled Maw̄mdú̄ Oīńcha̋r Vǖy for years. A small order of knights was founded in 's honor, and bears his name to this day.

History